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Features

Backups, evidence and live ops. One agent.

Replace the Discord bots, database dumps and spreadsheets with one agent on your server and one panel for your staff. The agent opens no ports on your machine.

51 features7 groupsFree unless a plan is markedComing from Fivemanage? →

Files & delivery

What Fivemanage does, stored once.

The API and the links stay the same. A file uploaded twice is stored once, and every file is served exactly as it was sent.

Uploads and the CDN

Screenshots, clips and sounds go up through the endpoint you already call, and identical files are stored only once.

Player upload portal

Players send their own screenshots from a page with no account. One click takes a file down and keeps it down.

Also in this group

  • Duplicates stored once

    Upload the same bytes twice and we keep one copy; the second upload adds nothing to your storage. Files are served exactly as uploaded.

  • Hotlink protection

    Name the sites that may embed your files. Any other site gets a refusal instead of your traffic.

  • File manager

    Folders, search, moves, and .zip or .rar archives unpacked into a folder. Keep a file’s name and its link survives a re-upload.

  • Folder retention

    Set a folder to delete its files after a number of days, the ones already there too. Folders inside follow the same rule, and any of them can opt out.

  • Undo a delete

    A deleted file’s link stops working at once. For a few seconds you can bring the file back, link and all.

  • Move in from Fivemanage

    Paste a read-only key and every file is copied over, with nothing changed on Fivemanage. You get the old-to-new link list as CSV or JSON.

Live operations

The panel your staff has open all evening.

txAdmin runs the machine. This runs the city, from a phone, with real roles.

The player card

Identifiers, inventory, vehicles and money in one view, and every action tied to a role and written to the log.

Database viewer

Metro

Click a table and filter a column without writing SQL. The password never leaves your box.

Also in this group

  • Who is online

    Ping, session length and where they are, straight from the server.

  • Reports

    A /report in game opens here with the two minutes around it already attached.

  • Answer in-game reports

    Player reports wait in Command Center beside who is online. Take one, close it with a reply, and the player gets it in game.

  • Console with real roles

    Metro

    Support gets kick and warn, owners get everything, and on Metro, where you can add a second owner, dangerous commands wait for their OK.

  • Second-person approval

    Giving money or an item waits for a second owner or admin to agree. On Metro you choose which commands wait, a rewind included.

  • Passkey sign-in

    Staff sign in with a passkey, Discord or an emailed link. There is no password to reuse or leak.

  • Invite your staff

    Send an invitation by email and pick a role. Take someone off the team and their access ends at once, while what they did stays in the log.

  • Activity log

    Who did what, newest first. Every change by your staff, your agents and FiveDock itself is listed, the refused ones too.

  • Discord notifications

    Paste a Discord webhook and we post there when something needs you: a new report, a change to your storage cap, an upload page flooded, a backup that did not run.

Evidence

Open a report and the proof is already there.

Every log line, screenshot and transfer indexed by player and second.

The player timeline

Metro

Every logged line about one player, from their join to the transfer and the screenshot, in order and to the second.

Evidence package

Metro

One button turns the timeline into a link you hand the player you just banned.

Also in this group

  • Economy alerts

    A transfer that shouldn’t happen pings Discord and takes a backup that second, before the wave spreads.

  • Duplicate item alerts

    Metro

    Alerts you when the same item serial turns up in two inventories, or a stack grows with nothing to explain it. Each finding keeps who held it and a snapshot from that moment.

  • Search and saved queries

    Find a license, a plate or a word across ninety days, and keep the search you run every night.

Backups & rollback

Rewind the city to 02:37.

Encrypted on your machine with a key we never see, so we can’t read them.

Rewind the city

The whole server, one table, one resource, one file or one player, back to any backup you kept, with a count of what changes first.

Deploy Guard

Metro

Takes a backup before the restart, gives a verdict ten minutes after it, and names the resource that caused any trouble.

Also in this group

  • Restore one player

    Metro

    Smith gets his inventory and cars back without rolling back anyone else.

  • Backups we test

    Metro

    We restore yours into a throwaway database and tell you it comes back whole, weeks before you need it to.

  • Encrypted with your key

    We cannot read your resources folder, so we cannot leak it.

  • Desktop app and CLI

    Pair the machine your server runs on with six characters, then back up and restore from a window or a terminal. The Windows 10 and 11 app updates itself and runs your scheduled backups when the agent in the server is not there. The CLI runs on Windows and Linux.

Server health

Why it lags, what broke, who shipped it.

The console prints thousands of errors a day and nobody reads them, so FiveDock reads them for you.

Also in this group

  • Performance Doctor

    How late your server thread runs, live on every server card and the overview. Metro adds minute-by-minute history and alerts, so “it got slower last week” comes with a date.

  • Update Advisor

    Metro

    What version each resource actually runs, what changed at boot, and how it went for other cities.

  • Database Doctor

    Metro

    Finds missing indexes, unique items held by two players, dead characters and orphan vehicles, then clears the dead rows as one approved command after a backup.

Error Hunter

Metro

Script errors grouped and counted, with first seen, last seen and players hit. Anything new since the restart is listed first.

Asset Doctor

Metro

Flags the textures that weigh too much, the models two packs both stream, and the resources that never start.

Server tools

Find what lags, trim what’s heavy.

They run from the CLI or the Windows app, on the machine your server lives on, right next to the files.

Lag check

Run fivedock perf while the server stutters. It names the resources, loops and commands behind the lag, down to the file and line. It reads FXServer’s own profiler, so nothing on your server changes.

Map Merger

Metro

When several resources stream their own copy of the same .ymap or .ytyp, only the last copy’s edits load. This folds the copies into one fivedock-merged resource, so every map’s edits show up. It backs up first, and one click undoes it.

Also in this group

  • Stalls recorded for you

    When the server thread stalls for 150 ms or more, the agent records the next 10 seconds by itself, so the evidence is waiting when you look.

  • Player FPS

    The lag check asks every player for their FPS and lists the five slowest, with where they stand. For one player’s game, ask for their F8 profiler recording and it reads that too.

  • Stream Optimizer

    Shrinks oversized .ytd textures by dropping their largest mip levels, and lowers lodDistances in vehicles.meta without ever raising them. Your originals can go to a backup folder first.

  • Audio Packager

    Folds many sound resources into one, with a data_file line for each pack, because the manifest can’t glob them. The sources stay untouched.

  • Script exports

    From server-side Lua, take a screenshot of a player and upload it, upload a file from a resource, or file a player report. Your script never holds a token.

  • Script history

    fivedock history shows the git history of your scripts and config. Every files or full backup adds a commit, and passwords in .cfg files stay out of it.

App monitoring

What you’d use Sentry for, on every plan.

Errors, traces, replays and cron monitors for your website, API and jobs. We ship our own SDKs for JavaScript and Go. They don’t speak Sentry’s protocol, so a Sentry SDK can’t send here.

Issues

Errors grouped by cause, with the stack, the user and the steps before the crash. Resolve, ignore or assign one, and it returns as a regression if it comes back.

Traces and profiles

One request followed from the browser to the database query, with a flamegraph of the code that made it slow.

Also in this group

  • Session replay

    Watch what the user did before the error. Text and form fields are masked in the browser, before anything is sent.

  • Cron monitors

    A job that fails, runs long or never starts opens an issue and fires your alerts.

  • User feedback

    A widget, or a dialog right after a crash. The message arrives with the page, the error and the replay.

  • Logs

    Structured logs from the SDK, searchable by attribute and shown beside the trace they were written in, in the Black Box.

  • Alerts

    Rules on a new issue, a regression, a failure rate or a slow p95 post to Discord, Slack, a webhook or email.

  • SDKs for JavaScript and Go

    One package for the browser, React, Next.js and Node.js, and a Go module. The JavaScript SDK is in beta.

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